Tuesday 14 May 2013

Dead Space 3 Review


Dead Space 3 was met with some mixed feelings back when it was first shown at E3. Have these worries been adressed in the game? Does it live up to the high standards of the original 2 games? The game has certainly taken a turn from fright factors, it instead heads towards breathless entertainment. The campaign's story will grab you and involve you straight up to the final credits.

We are yet again put into the shoes of Isaac Clarke, this time to destroy the Necromorph origin, a Marker, on an icy planet called Tau Volantis.  Before you start, the game makes a decent attempt of filling in the back story through the use of a short cutscene which talks about the events of the previous 2 games for new players to the series.

Dead Space 3 still sounds brilliant, with gruesome noises such as the snapping of bones been clearly heard. It adds to the horror of the game as you hear silence being broken as a Necromorph smashes through a vent. With headphones it certainly provides a sense of horror and panic for the player, so if possible experience Dead Space 3 with a set of headphones.

Dead Space still keeps the focus on well-thought out shooting mechanics and strategic dismemberment of your Necremorph foes.  Once you reach the frozen planet, the game does seem much more open than previous titles. This shifts foxus away from constant suspense and more towards a more action-based experience. This is not bad though, we still get them moments of horror, but this time it feels like a blockbuster experience.  With a large portion of the game set in on an open planet rather than claustrophobic corridors, Dead Space 3 still manages to capture a wonderful sense of atmosphere. 

With constant strong blizzards you never really know what is ahead, even in an open world, an enemy can be a couple feet in front and you won't know till it's too late.  Scenery is stunning with huge variations in every chapter, each giving their own sense of danger.

But perhaps the most blatant statement of  an intent to focus on action comes is with the new co-op mode. The second player takes the role of John Carver, a hardened soldier. Co-op is certainly fun and probably the most amazing thing is the changes in the story with co-op, it will make you want to play a second time to see the changes.

Dead Space 3 has taken in some new features to help with the action style, rolling is one. Isaac can now roll out of the way of attacks, but it feels very clunky and unreliable at times and proves hard to roll out of the way of incoming attacks. The cover system, although it works, does seem a little underwhelming and could do with improvement to help combat feel more epic against the marines.
Probably the best new feature is weapon crafting, a much bigger improvement from the former simple weapon upgrades. You can now mix and match weapons together to create the ultimate killing machine, the pieces are available throughout the campaign or crafted with resources. This certainly adds more replayability to the game as players will want to collect and build the ultimate Isaac.

For anyone who was worried about Dead Space 3, you really are worrying over nothing. Dead Space 3 still lives up to the high standards set by the first 2 games and delivers on every level, the move away from horror was not as obvious as I thought, I still found myself getting scared by a surprise Necromorph attack. If you look past the very minor problems of the cover system and rolling, you’ll be rewarded with one of the best sci-fi shooters of all time and a game of the year contender. Dead Space 3 gets a solid 9.5/10, a must buy for any gamer.


1 comment:

  1. I just invented a new word. Newbicide. Newbicide is what newbies do near the end of the round, when one of the two characters life bars are dwindling or the timer is about to go. It’s basically a “hail mary” maneuver so obvious it’ll never work as long as your opponent doesn’t sneeze at the same time you attempt it.

    These fucking newbicidal fucking cocksuckers on XBL are so fucking pathetic it makes my brain hurt. The most obvious easy to punish bullshit comes flying towards me from full screen and thanks to the fucking delay on our wonderful internet at the moment, I get hit and lose the fucking match.

    God damn these fucking newbie fucking cockstain fucks. I really don’t want to play this game online any more. I don’t feel like I’m learning anything new. Occasionally against the very good players I am. It seems the good players aren’t too fond of newbicide. Even with the lag they tend to keep the game as solid and smart as possible.

    Fucking newb fuckers.

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