Saturday 6 July 2013

The Walking Dead: 400 Days Review

The Walking Dead: 400 Days did what it said it would do, deliver five new stories, five heart-breaking stories. It reinforces that video games have a larger impact than a film due to making them critical decisions ourselves and facing the consequences. The episode introduces a cast of characters, who more than likely will be our primary characters for season 2 of Telltale's The Walking Dead. If you played the original five episodes, you owe it to youself to experience more of Telltale's award winning story.

The Walking Dead: 400 Days acts as a bridge to season 2 and also makes nods towards season 1. The title suggests the story, five characters, five stories, in the span of 400 days in the same area of Georgia around a truck station.

What I love about Telltale is their ability to get you attached to a character in such a small space of time in every story. We can see what these characters have been through and their relationships, despite their motives we can see that they are all human. They all have their reasons for what they do.

What I loved the most was the brilliant writing that this episode had. Every story has very small links with each other which can be spotted by a keen eye. What amazes me with Telltale Games is the fact that they can cram five brilliant short stories into around 1 hour and 30 minutes of gameplay. I was worried that the tie-ins would seem a tad unbelievable, they are in fact completely natural and also rather small.

Each episode also has a different pace, for example, Wyatt had a very panicked story whereas Shel had a much more calm yet more dialogue engaging story. Each episode has different gameplay mechanics which give a very nice change every story, it's not just repetitive gameplay, I never knew what to expect next.

Technical issues have always been a fault for Telltale's Walking Dead, I noticed a couple of technical issues, however they were nowhere near as bad as season 1. It's nice to see attempts were made to prevent this.

The Walking Dead: 400 Days is beyond incredible, it serves as an outstanding taster of what to expect from season 2. The characters feel like they have a great story to tell and I can't wait to get back into the world of Telltale Games for season 2.
9.5 - This episode is nothing but exciting news for what to expect later. It's something not to be missed by Walking Dead fans. If you have no experienced season 1 yet, I demand you go out and buy season 1 and this episode, trust me, you'll thank me.

1 comment:

  1. I just invented a new word. Newbicide. Newbicide is what newbies do near the end of the round, when one of the two characters life bars are dwindling or the timer is about to go. It’s basically a “hail mary” maneuver so obvious it’ll never work as long as your opponent doesn’t sneeze at the same time you attempt it.

    These fucking newbicidal fucking cocksuckers on XBL are so fucking pathetic it makes my brain hurt. The most obvious easy to punish bullshit comes flying towards me from full screen and thanks to the fucking delay on our wonderful internet at the moment, I get hit and lose the fucking match.

    God damn these fucking newbie fucking cockstain fucks. I really don’t want to play this game online any more. I don’t feel like I’m learning anything new. Occasionally against the very good players I am. It seems the good players aren’t too fond of newbicide. Even with the lag they tend to keep the game as solid and smart as possible.

    Fucking newb fuckers.

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