Friday 4 July 2014

Gears of War Judgment Review!



Gears of War Judgement is certainly another Gears of War game. Created by People Can Fly, makers of Bulletstorm a fantastic game. It's a prequel to the first game with the player taking the role as fan favourite Baird, surely it's a recipe for success? Kinda.

To start the campaign has created an arcade feel to the campaign in the way of earning stars for your performance, these can be increased with the player using more creative ways of killing. The problem I have is the campaign is then split into sections because of this, the game truly suffers. It feels like I'm doing a series of challenges instead of trying to enjoy the game how I want. It also manages to put the momentum on hold every time you finish a section, at times I really struggled to become attached to the story at all. I really enjoyed Paduk though, his character did feel fleshed out. However the same can't be said about Sofia who I feel was the tag along woman in our squad who felt kinda left out at times in dialogue.


Judgment follows the tradition and treats its main villain poorly. General Karn's screen time is limited, his impact is barely felt, and his fight is kinda poor. He exists purely for the sake of a predictable and anticlimactic final boss fight. The squad AI is actually a bit better than previous games, I actually got saved from time to time and they actually killed the odd Locust.

Now onto multiplayer. It's a mixed bag really, I will start with what I liked. The attack-and-defend OverRun mode feels like an extension of  Beast Mode. Five COG soldiers do their best to keep incoming Locust from destroying their defenses and opening a new spawn point. If the Locust succeed, the COG fall back and try again until the timer runs out or their third and final base is destroyed. Then the roles are reversed.  The Locust classes add a variety of playstyles for people to play and learn to counter,  campaign-influenced skills for each COG character give it a distinctly Gears of War feel.



This mode is jut as fun as anything introduced in any previous Gears of War game. Now to the bad, the class system. For some reason every shooter now believes we need a Call of Duty style class system. Guns have been introduced and the weapon selection has changed for the worse, no longer can you have a shotgun and assault rifle. Options really feel limited and to say the worst, generic.

Final Verdict - 6.5/10 Overall Gears of War Judgment is a GOOD game, but it's far from brilliant. I praise games for trying to bring changes, but for the most part changes were made that were not needed. OverRun is a stroke of geniss and brings some really fun moments, especially with friends. But the campaign lacks any sort of badassness that the other Gears of War games had, making it he poorest campaign out of any Gears yet.

1 comment:

  1. I just invented a new word. Newbicide. Newbicide is what newbies do near the end of the round, when one of the two characters life bars are dwindling or the timer is about to go. It’s basically a “hail mary” maneuver so obvious it’ll never work as long as your opponent doesn’t sneeze at the same time you attempt it.

    These fucking newbicidal fucking cocksuckers on XBL are so fucking pathetic it makes my brain hurt. The most obvious easy to punish bullshit comes flying towards me from full screen and thanks to the fucking delay on our wonderful internet at the moment, I get hit and lose the fucking match.

    God damn these fucking newbie fucking cockstain fucks. I really don’t want to play this game online any more. I don’t feel like I’m learning anything new. Occasionally against the very good players I am. It seems the good players aren’t too fond of newbicide. Even with the lag they tend to keep the game as solid and smart as possible.

    Fucking newb fuckers.

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