Wednesday 3 October 2012

Guild Wars 2 Review!

Guild Wars 2 is supposed to be a revolution for those already embedded in the massively multiplayer roleplaying world, ArenaNet is aiming for this and they may not be at that position, but it’s close. The main thing is no subscriptions are required, I love this because now I can leave and come back whenever I please.

Tweaks have been made wich really give the game a sense of pushing forward, everything I do gives me expirience crafting, gathering, dynamic events, killing, questing and exploring which may not be new but the way they do it with Vista points really encourages you to explore.

Dynamic events are a real nice feature, they have been seen before in Rift for example but vary much more with events to defend, collect and kill mostly, the most fun I have seen being killing a undead dragon! These kinds of things really bring the players together to help each other as they themself benefit. The little changes make a big difference such as anyone who attacks a target will get expirience, unlike World of Warcraft with its system of whoever gets first hit will gain the rewards, this stops them long waits for enemies to respawn just for the kill to be stolen.


Rather than forcing you to talk to NPCs for odd jobs, Guild Wars 2 has them standing out in the open, screaming their predicament for all to hear. Hearts appear on the game’s map; initially hollow, you can fill them by performing certain tasks for their owner without you ever having to click through a single dialogue box.

The game features five total races with eight proffesions to pick from, each having their own skills and abilities, the most interesting change is that the weapon you hold determines your skills; this allows for some real different playstyles from players.

Each race has its own unique story until around level 14, these then branch out on multiple ways that you can pick, they are all voice acted which really adds to the story also.

GW2 has a dodge – double-tap a direction – and it’s expected you’ll use it to avoid attacks before they connect in realtime. It’s not an action game, but it’s closer than the genre’s got before, so battles demand a new level of focus. The combat feels much more skill based, unlike other games in the genre you cannot just sit and wait, you will be moving a lot.

Particularly when combat is so tough. Bosses in the game’s dungeons – currently eight story-led runs through gauntlets of tough enemies each with some serious boss battles. PVP also is real nice with your standard PVP modes, but what shines is the world versus world versus server, which means in Guild Wars 2 server versus server vs server, sounds confusing right? It is frantic fun with constant large scale battles occuring, as armies of players try siege castles while the other server defends.

Guild Wars 2 is a few brushstrokes short of a masterpiece, then, but ArenaNet has succeeded in trying to paint over the worst of the genre’s cracks. Only problem I had was that no trade system exists, I don't mean auction house kind but between two players,the only way is to send mail this can lead to many problems as you may know.

This aside, the game is amazing for only $60 or £40 roughly you will get at least 100 hours of gameplay from this masterpiece, for that price I have to tell you to buy this game!

10/10
+100 or even more hours of fun
+Combat system
+Class variety
+Expirience system
+No subscription
+Fun PVP
-No trade system

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